In this role, you will:
With the CG Supervisor, Rigging, Animation, and Modeling Leads, identify the production’s specific rigging needs;
Design efficient rigs appropriate to the production’s needs;
Advise modeling teams on suitability of models for rigging and any changes needed;
Work with the CG team implementing the rigs and rigging the assets;
Design and implement scripted solutions for maximum speed and efficiency of rigging;
Work with leads and supervisors in the testing of rigged assets.;
During production, support all the rigged assets.
To be successful in this role, you must have:
Minimum 3 years experience in a similar role;
Rigging knowledge in industry production software such as Maya or Houdini;
Must have some experience as a rigger on high-end feature film productions;
Excellent problem solving and communication skills;
Python scripting skills;
Excellent interpersonal skills with an emphasis on inspired leadership;
A strong sense of self-motivation and ability to work with little supervision.
It would also be helpful if you had:
Knowledge of other packages, such as Motion Builder;
Linux scripting experience.
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